The classical image of a WOT wolf pack is a trio of mediums descending upon a solitary hapless heavy tank and destroying it. The sheer inability of the heavy to withstand this concerted assault has cemented the concept of medium wolf packs in many players minds.

The scenario above is partially correct. However, at TACT, we believe that core wolf pack theory is more than just the scenario above.

The backbone of the wolf pack theory is the
application of SPEED in order to

a. open up a FLANK assault on main enemy forces.
b. penetrate a weak spot in the enemy distribution of forces in order to reach the enemy REAR.
c. find and destroy ISOLATED enemy forces and SPGs.
d. REINFORCE own forces as part of Dynamic Defense.

A wolf pack should not get bogged down in a peek-a-boo sniping match or a prolonged head-on slugging match. If you find a bunch of mediums doing this, they are functioning as per normal manuevre tanks PUSHing/ HOLDing a Front and are no longer executing wolf pack theory.

A wolf pack should not engage the main enemy forces head on. They can choose to move swiftly and engage them from the flank or bypass them altogether and attack other enemy elements in the rear.

There are many occasions when a wolf pack inadvertently runs into a sizable enemy force directly and is unable to disengage. In this case, it is imperative for the wolf pack to recognise that:

a. they have now converted into being part of a Front (1F, 2F or DF).
b. they are no longer operating wolf pack theory.
c. they need to concentrate on either PUSHing or HOLDing the enemy forces.

In any given battle, several factors dictate if a wolf pack should be formed at all. The first is the terrain (map) that the battle is being fought on. If the terrain is unfriendly for wolf pack operations, then the tanks would be better utilised as part of a Front or DZ. In the
Terrain Analysis section, the maps indicate if wolf pack operations should be considered.

The second factor is the relative strength of the wolf pack. If the tanks are of low durability and firepower, then the purpose of the wolf pack may be limited. In general, a lowish tier wolf pack in a high tier game can still penetrate enemy lines in search for arty, but needs to be cautious in attempting to launch a flank assault on a high tier Front. There is no fixed doctrine to dictate when to form a wolf pack or what is the best course of action for the wolf pack. It depends on the tanks available and the experience of the players to maximise the assets.

Should wolf packs be only comprised of medium and light tanks? It has become accepted as such more by definition than by design. If the key ingredient is speed, then most heavy tanks rule themselves out by virtue of their pedestrian acceleration and top speed.

In very high tier battles, e.g. where T7 tanks are somewhere in the middle of the orbat, there are times when certain heavy tanks can form small effective wolf packs. An example is a trio of ISs with their best engine and tracks. The general principle applies. Speed is the key ingredient, not necessarily the class of tank. However, at TACT, we believe that TDs do not make good wolf packs, not even turreted TDs. Their limited maneuverability and predisposition to frontal heavy armor at the expense of all round protection, puts them at a considerable disadvantage when conducting wolf pack operations.