: (3) North, Centre, South

DZ : None

Magic Forest - Key defensive area for the Southern Front for Base I. TDs with good camouflage bonuses and a camo net can be difficult to spot early. It is conventional wisdom that Base I cannot be taken without clearing out the Magic Forest.

Spider Junction - Often an area where tanks go to hide. some of the houses here are reasonable ARPs. In well co-ordinated teams, this area is often the form-up area for tanks before a flanking assault on the Magic Forest.

: No